You can publish responsive digital magazines with the Baker Framework. Baker is an Xcode open source project that allows you to turn your. Browse 28 ebook plugins, code & scripts from $6 sorted by best sellers. BookStore - Books, eBooks and Audiobooks Affiliate Script. Ionic 3 eBook Reader Application Template. Get magazine plugins and scripts on CodeCanyon. download magazine plugins, code & scripts from $7. All from our global community of web developers.

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    Editorial Reviews. From the Back Cover. This book will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use. need an apple developer account and a basic understanding of Xcode. ebook, magazine software for ipad, iphone, mobile, tablets, laptop. Millions of readers find and share the magazines, catalogs and publications they love on issuu.

    Greg Nudelman Rian van der Merwe Mobile UX Design Patterns The key to using design patterns is not to get caught up in copying the exact implementations, but instead to witness the underlying reasons for why something works, and then adopt a unique design situation with authenticity, grace and vision. This chapter attempts to collect strategic patterns that reflect the underlying customer experience trends unique to the mobile environment, and use examples of particular implementations that call out important existing or emerging trends. Chapter keywords: faceted refinement, parallel search, zero results recovery, tap-ahead, engagement, rollaway dashboard menu, tabbed views, reading and pagination. Starting with general culture and language of iOS, he moves to iOS design patterns, technical implementations in Xcode, the design and development process for new iOS apps as well as pricing, marketing and submission guidelines. Each section is accompanied with examples, suggestions and best practices. Chapter keywords: mobile, user experience, native applications, native as culture, interaction design principles, responsive Web design. In this chapter, Remy Sharp explains the technical workflow for developing, testing and debugging your Web applications on mobile devices. The chapter focuses on how to reduce the edit-refresh-test cycle and how to get inside these devices to debug.

    The New Mobile Book Is Finally Here! — Smashing Magazine

    SoloSoft had two main goals in partnering with Happy About: To maximize the revenue and visibility they could earn by accessing mobile traffic, and To make it easy for the book publisher and authors to update content, run reports, collect user data and track sales. To immediately access screenshots and to read the full case study for this project, click here. Happy About needed a powerful distribution tool to maintain contact with eBook downloaders through the Internet and mobile devices.

    Solve IT Labs designed and implemented a solution with a custom iPhone app, company website and web-based administration tool. With this solution, it's easy for the publisher and authors to update and manage content. Custom reports show downloads, downloads and other information. The book content and images can also be uploaded in the back-end CMS for each specific book.

    The changes will be displayed on iPhone application immediately. This allows managing book inventory - promoting some books for free and giving discount on others. They can instantly add new books, feature books for promotions and test the results. They can also follow up with customers to develop an ongoing relationship. All of this leads to fine tuning their marketing and ultimately getting their books in front of more people," said Rafael Soultanov, Director of Project Management office.

    Device detection or feature detection? Also, how do we develop and test our websites for performance? This chapter answers all these questions and more. Josh Clark Designing With Gestures and Touch Among the many new opportunities of the mobile medium are the capabilities of mobile devices.

    One of the major interaction changes, however, involves gestures and touch.

    The New Mobile Book Is Finally Here!

    In this chapter, Josh Clark explains how we can use them to improve the mobile user experience and provides concrete examples of implementations in real-life applications. From left to right: However, the remaining chapters will be offered as an extra document that will be available to download along with the digital version of the book.

    This chapter attempts to collect strategic patterns that reflect the underlying customer experience trends unique to the mobile environment, and use examples of particular implementations that call out important existing or emerging trends.

    Starting with general culture and language of iOS, he moves to iOS design patterns, technical implementations in Xcode, the design and development process for new iOS apps as well as pricing, marketing and submission guidelines. Each section is accompanied with examples, suggestions and best practices.

    In this chapter, Remy Sharp explains the technical workflow for developing, testing and debugging your Web applications on mobile devices.

    The chapter focuses on how to reduce the edit-refresh-test cycle and how to get inside these devices to debug.

    Sebastiaan de With Understanding The Android Platform As an experienced designer of Android apps, Sebastiaan de With provides a detailed insight into the Android platform, its peculiarities, the difficulties caused by fragmentation of the Android OS as well the developing and submission process for Android apps. Arturo Toledo Designing For The Windows Phone With its new Windows design language, Microsoft created an entirely new design methodology focused on the content of applications, relying more on type and less on graphics.

    In discussions about user experience on mobile, we tend to make general assumptions about the environment in which users will be using an app or a website on their mobile device.

    However, mobile context is a myth. Obviously we can plan for different scenarios — and so we should — but mobile context is often as unpredictable as particle physics. In the first chapter of the book, Peter-Paul Koch and Stephanie Rieger explore the mechanics of the mobile world and the ongoing developments in the industry.

    Mobile first yet? In the second chapter , Trent Walton introduces strategies for developing responsive websites, Brad Frost discusses emerging responsive design patterns and Dave Olsen explains what you need to know to optimize the performance of mobile websites.

    Users want to have access to information and functionality, and they want the content to be usable — wherever they use it. In the third chapter , Dennis Kardys explores the wireframing and prototyping process for mobile, Greg Nudelman and Rian van der Merwe explores mobile design patterns and Josh Clark explains how we can utilize gestures and touch meaningfully on mobile.

    When it comes to desktop browsers, we are used to obvious big players and traditional platforms Mac, Windows, Linux.

    The mobile world is entirely different, and the platforms are very different — they have a different culture and a different design language. The minimalist cover is coated with original gray fabric and has a shiny metal imprint.

    Of course, the printed book comes with a portable companion — an eBook edition that you get for free along with the printed book. And so we did. If you prefer to have a printed book, you want it to be a beautiful, honest, classic book. So we went to great efforts to create something unique, memorable and valuable. A book with a classic, conservative look and feel, a book in the best sense of its kind - that is guaranteed to look good on a desk or on a bookshelf.

    The chapters of the book are illustrated by talented, well-respected UK-based designer and illustrator Mike Kus who is known for his artistic, vivid and memorable artwork. Here are some insights from Mike about the design process: I always love to get my teeth into a creative project. It was an open brief , so I wanted to do something interesting.

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    It felt too obvious. Instead I opted for an abstract approach. Based on the section titles of the book, I created a visual representation of the titles. This is to represent the the complexity of developing for multiple platforms and mobile browsers. For the cover of the book I created four icons, which are essentially simplified versions of my illustrations. Initially, we wanted to cover all popular mobile topics within the printed book, but because some chapters took more time to write and review than planned, we decided to release them in an addendum to the printed book.

    All downloaders of the Mobile Book will get the Addendum for free in January A few reviewers have had the chance to read the book a few days before its release, and share their views in a non-committal way. The result is very clear: Should you get it? We want to make it as easy as possible for everyone to download the new Smashing book. Here are answers to some frequently asked questions about the brand new Smashing Mobile Book: What are the costs for shipping to my country?

    We ship everywhere worldwide. We are paying a share of the shipping costs ourselves to make it possible for anyone to download the book. Our prices are transparent: What you see is what you pay! What about delivery times? All books will be shipped via air mail to keep delivery times as short as possible.

    You can find the anticipated delivery time for your country in the delivery times overview. Please note that we will start to ship the books early-mid December Will the book be available in other languages? Is the Mobile Book available as an eBook? It is not Smashing Book 4 — it has a different design, layout and concept than other Smashing books.

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